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PENGARUH PENERAPAN MEDIA AUGMENTED REALITY BERBASIS DISCOVERY LEARNING TERHADAP HASIL BELAJAR PADA MATERI DARAH
Author(s) -
Dian Purnamasari
Publication year - 2016
Publication title -
bio-pedagogi : jurnal pembejaran biologi/bio-pedagogi
Language(s) - English
Resource type - Journals
eISSN - 2715-176X
pISSN - 2252-6897
DOI - 10.20961/bio-pedagogi.v5i2.5416
Subject(s) - mathematics education , cluster sampling , test (biology) , class (philosophy) , domain (mathematical analysis) , population , psychology , artificial intelligence , mathematics , computer science , medicine , paleontology , mathematical analysis , biology , environmental health
The research was aimed to ascertain the influence of application augmented reality media based discovery learning toward learning achievement. The research was quasi experimental research, using post-test only with non-equivalent groups. The population was all students of XI IPA MAN 2 Surakarta in Academic Year 2014/2015, which is divided into 3 classes. The sampling technique used in the research was a cluster sampling. Sample was used class XI IPA 2 consist of 22 siswa for control class with image media with konvensional learning ang class XI IPA 1 consist of 22 siswa for experiment class with augmented reality media based discovery learning. The data were collected using tests and non-tests techniques. Tests techniques using tests method multiple choice and short essay to measure learning achievement in knowled domain, while non-test techniques observation method using observation sheet to measure learning achievement in skills domain and attitude domain. The hypothesis was analyzed with t-test and mann-whitney test using SPPS version 16. The result showed learning achievement knowledge domain (Sig. 0,000 < 0,05), skills domain (Sig. 0,003 < 0,05), and attitude domain (Sig. 0,008 < 0,05). Based on the result to indicate signification of learning achievement < 0,05 so there were difference effects of application augmented reality media based discovery learning with konvensional learning toward learning achievement.  Keywords: augmented reality media, discovery learning, learning achievement.

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