
Video gaming spectatorship
Author(s) -
Urša Golob,
Medeja Kraševec,
Tanja Oblak Črnič
Publication year - 2021
Publication title -
medijske studije
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.12
H-Index - 5
eISSN - 1848-5030
pISSN - 1847-9758
DOI - 10.20901/ms.12.23.3
Subject(s) - attractiveness , psychology , multimedia , performing arts , computer science , human–computer interaction , visual arts , art , psychoanalysis
This article addresses the phenomenon of gameplay video watching on YouTube. The study investigates what drives people to watch gameplay videos and what gratifications they seek in performing the activity of gameplay viewing. To this end, the authors adopted the uses and gratifications theory (UGT) and a qualitative methodology involving three online discussion groups with 100 members of international gameplay communities. While the results pinpoint the attractiveness of the player as the most important motive, other reasons, such as preview and learning aspects or substitution for the real game, also appear to be important. The qualitative approach enabled to uncover unique aspects of the motives of watching YouTube gameplay videos. In this respect, five distinctive types of gameplay viewers are identified – Spectator, Performer, Selector, Viewer, and Substitutor – where each of them seems to engage in such practices with specific motives and accompanying gratifications.