
Development of an AI-based bot to Tibia MMORPG
Author(s) -
Thiago Castanheira Retes de Sousa,
Rafael Lima de Carvalho
Publication year - 2021
Publication title -
academic journal on computing, engineering and applied mathematics
Language(s) - English
Resource type - Journals
ISSN - 2675-3588
DOI - 10.20873/uft.2675-3588.2021.v2n2.p1-9
Subject(s) - computer science , artificial intelligence , graph , game engine , human–computer interaction , theoretical computer science
Artificial Intelligence has always been used in designing of automated agents for playing games such as Chess, Go, Defense of the Ancients 2, Snake Game, billiard and many others. In this work, we present the development and performance evaluation of an automated bot that mimics a real life player for the RPG Game Tibia. The automated bot is built using a combination of AI techniques such as graph search algorithm A* and computer vision tools like template matching. Using four algorithms to get global position of player in game, handle its health and mana, target monsters and walk through the game, we managed to develop a fully automated Tibia bot based in raw input image. We evaluated the performance of the agent in three different scenarios, collecting and analyzing metrics such as XP Gain, Supplies Usage and Balance. The simulation results shows that the developed bot is capable of producing competitive results according to in-game metrics when compared to human players.