
Interaction of models with real objects as a way to improve augmented reality
Author(s) -
Oleksandr S. Bezpalko
Publication year - 2020
Publication title -
sistemnì doslìdžennâ ta ìnformacìjnì tehnologìï
Language(s) - English
Resource type - Journals
eISSN - 2308-8893
pISSN - 1681-6048
DOI - 10.20535/srit.2308-8893.2020.4.10
Subject(s) - augmented reality , object (grammar) , virtual image , computer science , virtual reality , computer vision , human–computer interaction , artificial intelligence , computer graphics (images) , architecture , mixed reality , computer mediated reality , geography , archaeology
Unlike a purely virtual world, it is much more difficult for the user to believe in the reality of augmented reality objects. Due to the lack of proper lighting or shadows, the object may appear to be floating in the air, detached from the real objects around it. One obvious problem with augmented reality is that a virtual object appears remote from the real object, but it still appears in front of it. An approach is proposed that will allow the interaction of real and virtual objects. Both real and virtual objects can be moved and rotated in the scene, preserving overlaps. A virtual object can also be placed in front of or behind a real object relative to the camera, which decides whether or not to overlap. The proposed algorithm consists of five stages and the system architecture. The evaluation is based on five defined criteria. Results and ways of improvement for the future research are presented.