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PENGEMBANGAN E-LEARNING MELALUI MODUL INTERAKTIF BERBASIS LEARNING CONTENT DEVELOPMENT SYSTEM
Author(s) -
Heni Rodiawati,
Komarudin Komarudin
Publication year - 2018
Publication title -
jurnal tatsqif
Language(s) - English
Resource type - Journals
eISSN - 2503-4510
pISSN - 1829-5940
DOI - 10.20414/jtq.v16i2.190
Subject(s) - product (mathematics) , mathematics education , computer science , scale (ratio) , new product development , interactive media , interactive learning , space (punctuation) , multimedia , mathematics , physics , geometry , marketing , quantum mechanics , business , operating system
This study aims to produce teaching materials in the form of e-learning mathematics through interactive module based learning content development system on the material of building a flat side space. This research method is research and development (R&D) based on Sugiyono model that limits to 7 steps that are potential and problem, gather information, product design, product validation, product revision, product trial, and product revision. The feasibility of an interactive module based on a material expert is included in the “Very Decent” category with a percentage score of 82,83%. The media expert’s assessment of this interactive module belongs to the “Very Decent” category with a percentage score of 82,625%. The assessment of linguists to the media is included in the “Very Decent” category with a percentage score of 96%. In a small-scale trial at SMPN 6 Kotabumi it obtained a percentage score of 85,625%, in SMPN 11 Kotabumi scored 87,71%, and in SMP Hang Tuah Kotabumi scored 84,375%, these results place an interactive module on the “Very Interesting” criteria. In large-scale trials in the three schools scored 84,5%, 89,61%, dan 88,61% with the criteria of “Very Interesting.”

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