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Author(s) -
Thallita de Araujo Gyzik,
Cristiane Aparecida Gonçalves Huve,
Adam Paiva Samezes,
Icaro Rodrigo Oliveira,
João Victor Woncce
Publication year - 2019
Publication title -
revista dos trabalhos de iniciação científica da unicamp
Language(s) - English
Resource type - Journals
ISSN - 2596-1969
DOI - 10.20396/revpibic2620181309
Subject(s) - scrum , process (computing) , computer science , rapid prototyping , engineering management , software engineering , multimedia , human–computer interaction , engineering , systems engineering , software , software development , operating system , mechanical engineering
This paper presents the project for a PBL (Problem Based Learning) discipline of the Higher Computer Science School (UNINTER), developed by the 1st period of Computer Engineering. The process of prototyping an application for the donation of electronic junk, seeking environmental support. Concepts of UX DESIGN and SCRUM methodologies Used to define and understand application prototype requirements, audience requirements, and prototype development.

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