
Using Digital Storytelling and Game-Based Learning to Increase Student Engagement and Connect Theory with Practice
Author(s) -
Bruce Gillespie
Publication year - 2022
Publication title -
teaching and learning inquiry
Language(s) - English
Resource type - Journals
eISSN - 2167-4787
pISSN - 2167-4779
DOI - 10.20343/teachlearninqu.10.14
Subject(s) - bespoke , adventure , student engagement , class (philosophy) , digital storytelling , storytelling , customer engagement , mathematics education , scale (ratio) , multimedia , psychology , computer science , world wide web , advertising , art , social media , narrative , physics , literature , quantum mechanics , artificial intelligence , business , operating system
Research shows that high levels of engagement help students learn more effectively, feel better about their learning, and improve retention rates. One reason why students report low engagement is a perceived disconnect between theory (what they learn in class) and practice (what happens in the outside world). This paper reports on the results of a small-scale SoTL experiment that increased engagement in a first-year journalism course through the creation of a bespoke interactive web series composed of short videos and choose-your-own-adventure games that immersed students in real-world scenarios. It also offers reflections on the opportunities and challenges of using digital games and storytelling for learning and opportunities for engaging students as partners.