
Społeczne wzory konsumpcji a orientacje aksjologiczne pracowników wrocławskiego sektora kultury i produkcji gier wideo w świetle badań własnych
Author(s) -
Szymon Pilch
Publication year - 2019
Publication title -
forum socjologiczne
Language(s) - English
Resource type - Journals
ISSN - 2083-7763
DOI - 10.19195/2083-7763.9.4
Subject(s) - context (archaeology) , sociology , empirical research , consumption (sociology) , foundation (evidence) , social science , epistemology , political science , law , geography , archaeology , philosophy
Social consumption patterns and the axiological system of Wroclaw’s producers of culture and video games: The context of empirical research The discussion regarding the research on social values remains valid ever since the beginning of sociology as a science. Although the category itself has a flawed analytical nature, it is still regarded as one of the most effective tools in empirical research. The aim of the article is to focus on the relation binding together the structural placement of the workers employed in the culture and video game economy; the foundation of the worker’s axiological system and the social consumption patterns followed by the producers. During the research, three social patterns have been discovered: the “intellectual” pattern manifested by the cultural workers, the “practical” one displayed by the game developers, and a mix of the aforementioned ones — demonstrated by the 3D graphics engineers