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MaTriG: Game Edukasi Matematika dengan Construct 3
Author(s) -
Shinta Permatasari,
Mohammad Asikin,
Nuriana Rachmani Dewi Nino Adhi
Publication year - 2022
Publication title -
journal of mathematics education and learning
Language(s) - English
Resource type - Journals
eISSN - 2797-0752
pISSN - 2797-0779
DOI - 10.19184/jomeal.v2i1.29323
Subject(s) - construct (python library) , educational game , mathematics education , computer science , android (operating system) , class (philosophy) , game design , multimedia , game art design , video game development , game developer , mathematical game , game mechanics , game design document , video game design , sequential game , artificial intelligence , game theory , mathematics , programming language , simultaneous game , mathematical economics , operating system
Mathematics is a structured subject and is still interconnected between materials, sometimes there are students' assumptions about math lessons that are very difficult so students are lazy to learn making the learning environment unattractive for students. The teacher must start to make something interesting for students. Along with the development of technology, many things can be made to support learning, one of which is games. This study uses the Research and Development (R&D) method. The MaTtriG educational game was developed using software construct 3. The MaTriG game was designed with the help of Adobe Illustrator 2020. This MaTriG educational game is of the platformers game genre, the educational side of this game includes math material, one of which is a two-variable linear equation system for class VIII. A platform for creating MaTriG educational game applications with Android that can be played and learned anywhere.

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