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DOMINO GAMES IN LEARNING ARABIC
Author(s) -
Endang Switri,
Abdul Gafur,
Zaimmuddin Zaimmuddin
Publication year - 2020
Publication title -
conciencia
Language(s) - English
Resource type - Journals
eISSN - 2622-7304
pISSN - 1412-2545
DOI - 10.19109/conciencia.v20i2.6500
Subject(s) - domino , mathematics education , arabic , grammar , action research , class (philosophy) , psychology , game based learning , action (physics) , computer science , pedagogy , artificial intelligence , linguistics , biochemistry , chemistry , philosophy , catalysis , physics , quantum mechanics
This research was conducted to find out the improvement of learning outcomes in grammar learning, Arabic by using domino card games.  Participants in this study were odd semester students precisely seventh semester. The research was conducted from the results of child observers (students) following the qowa'idmaterial. This research method is a class action research. The steps of its implementation; there is planning, implementation, observation and reflection. The instruments are students. As a result of the implementation of this research that Arabic language learning results increased, students became enthusiastic in receiving learning, and educators were comfortable seeing the high learning spirit of learners.

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