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INFLUENCING CHILDREN'S PREGAMBLING GAME PLAYING VIA CONDITIONAL DISCRIMINATION TRAINING
Author(s) -
Johnson Taylor E.,
Dixon Mark R.
Publication year - 2009
Publication title -
journal of applied behavior analysis
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.1
H-Index - 76
eISSN - 1938-3703
pISSN - 0021-8855
DOI - 10.1901/jaba.2009.42-73
Subject(s) - psychology , dice , stimulus (psychology) , preference , reinforcement , video game , developmental psychology , cognitive psychology , social psychology , multimedia , statistics , mathematics , computer science
Past research has demonstrated a transformation of stimulus functions under similar conditions using gambling tasks and adults (e.g., Zlomke & Dixon, 2006), and the present study attempted to extend this research. Experimenters exposed 7 children (ages 7 to 10 years) to a simulated board game with concurrently available dice differing only by color. Following initial exposure to the game, participants were trained to discriminate between two contextual cues representing the relational frames of more than and less than. Following the training procedure, experimenters reexposed participants to the simulated board game. Six of the 7 participants demonstrated an increased preference toward the die with the color that had been paired with more than during the conditional discrimination training.