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EFFECT OF THE GOOD BEHAVIOR GAME ON DISRUPTIVE LIBRARY BEHAVIOR
Author(s) -
Fishbein Jill E.,
Wasik Barbara H.
Publication year - 1981
Publication title -
journal of applied behavior analysis
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.1
H-Index - 76
eISSN - 1938-3703
pISSN - 0021-8855
DOI - 10.1901/jaba.1981.14-89
Subject(s) - psychology , animal behavior , reinforcement , applied behavior analysis , behavior change , developmental psychology , cognitive psychology , autism , social psychology , zoology , biology
A modification of the good behavior game was used to reduce disruptive behaviors during a weekly library period of children in a fourth‐grade class. Modifications included student input in designing rules, attempts to state rules in positive terms, observation of class behavior in the experimental (library) setting as well as in a comparison (classroom) setting, and librarian involvement in instituting the game coupled with teacher involvement in delivering reinforcers. Reinforcers consisted of special classroom activities conducted by the teacher with winning team members. Modification of the good behavior game did not detract from its effectiveness in reducing disruptive and off‐task behavior.

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