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Bit‐depth extension: Overcoming LCD‐driver limitations by using models of the equivalent input noise of the visual system
Author(s) -
Daly Scott,
Feng Xiaofan
Publication year - 2005
Publication title -
journal of the society for information display
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 52
eISSN - 1938-3657
pISSN - 1071-0922
DOI - 10.1889/1.1867100
Subject(s) - citation , extension (predicate logic) , computer science , bit (key) , noise (video) , computer graphics (images) , world wide web , programming language , artificial intelligence , image (mathematics) , computer security
— Continuous tone, or “contone,” imagery usually has 24 bits/pixel as a minimum, with 8 bits each for the three primaries in typical displays. However, lower‐cost displays constrain this number because of various system limitations. Conversely, higher‐quality displays seek to achieve 9–10 bits/pixel/color, though there may be system bottlenecks limited to 8. The two main artifacts from reduced bit‐depth are contouring and loss of amplitude detail; these can be prevented by dithering the image prior to these bit‐depth losses. Our technique builds on Roberts's noise‐modulation idea and the subsequently influenced work in halftoning for hardcopy and dithering for displays. However, most halftoning/dithering work was primarily directed to displays at the lower end of bits/pixel (e.g., 1 bit as in halftoning) and higher ppi. We approach the problem from the higher end of bits/pixel/color, for example, 6–8, and lower spatial resolution (<100 ppi), which changes the game substantially from halftoning experience. Instead of spatial dither, it is better to use an amplitude dither. In addition, dynamic displays allow for the use of a temporal dithering component. This paper will report on techniques and observations made in achieving contone quality on ∼100‐or‐less‐ppi LCDs starting from 4‐ to 8‐bit driver limits, and resulting with no visible dither patterns, noise, contours, or loss of amplitude detail at viewing distances as close as the near focus limit (∼120 mm).