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The Vision Dome: Fully immersive VR, in a simple, scaleable, and collaborative environment
Author(s) -
Colucci D.,
Balu S.,
Dana P.,
Idaszak R.,
Knisley E.,
Zobel R.
Publication year - 1999
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1889/1.1834099
Subject(s) - computer graphics (images) , computer science , projector , opengl , scalability , projection (relational algebra) , software , dome (geology) , lens (geology) , simple (philosophy) , perspective (graphical) , set (abstract data type) , computer vision , artificial intelligence , visualization , operating system , engineering , geology , philosophy , epistemology , programming language , paleontology , algorithm , petroleum engineering
A new concept in display environments combines the best attributes of high end simulators with boardroom flat screen projection systems to produce a fully immersive, portable, scalable and collaborative environment. A single, high resolution projector using a custom designed lens comprises the projection engine of the system. A set of software libraries specifically designed to replace the industry standard OpenGL libraries provides proper perspective images to be imaged using existing data. Lastly, the viewing screen is a domed, tent‐like structure that creates a spherical image surface in an extremely lightweight and portable package. The scalable system has been implemented in dome structures ranging from 8 m to 3 m in diameter.

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