z-logo
Premium
P‐24: Terrain Texture and 3‐D Object Cues in the Control of Heading in Simulated Flight
Author(s) -
Patterson Robert,
Akhtar Shama C.,
Geri George A.,
Morgan William,
Pierce Byron J.,
Dyre Brian P.,
Covas Christine M.
Publication year - 2004
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1889/1.1830978
Subject(s) - heading (navigation) , terrain , artificial intelligence , computer vision , texture (cosmology) , perpendicular , computer science , mathematics , geometry , geology , geodesy , geography , image (mathematics) , cartography
The effects of terrain texture type and the height and density of 3D objects on heading control were studied in two experiments conducted in a high‐performance flight simulator. The results suggest an orthogonal‐extension principle which relates performance to the number and length of contours that are perpendicular to the ground plane, and also begin to define the stimulus conditions for which the principle is valid.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here