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Examination of prospective teachers' levels of using digital educational games
Author(s) -
Metin Kapıdere
Publication year - 2021
Publication title -
cypriot journal of educational sciences
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.22
H-Index - 5
eISSN - 1305-905X
pISSN - 1305-9076
DOI - 10.18844/cjes.v16i4.6060
Subject(s) - perception , dimension (graph theory) , mathematics education , psychology , class (philosophy) , scale (ratio) , likert scale , control (management) , computer science , mathematics , developmental psychology , quantum mechanics , artificial intelligence , neuroscience , pure mathematics , physics
With the rapid development of technology, digital games have become an important part of the educational process. The purpose of this study was to investigate digital educational game usage behaviour in terms of demographic variables. The model of this study is a factorial pattern among multi-variant patterns that aim to reveal the effects of multiple independent variables together. In this study, prospective teachers’ digital educational game perceptions were considered as independent factorial patterns to observe the differences between gender, class level, education program, playing digital games and duration independent variable categories.  The study group of the research consists of 230 teacher candidates who continue their education at Inonu University Faculty of Education. Digital Educational Game Perception Scale was used in this study.  Perceptive awareness and perceptive control behaviors of male students are higher than female students. Prospective teachers  playing digital games have higher levels of emotional dimension, perceptive awareness, perceptive control behavior and behavioral dimension. When the playing time is taken into account, the emotional dimension and perceptive awareness levels of those who play games for more than 10 hours are higher. The research can then be expanded by the other researcher or the other by obtaining qualitative opinions.     Keywords: Digital Games; Digital Educational Games; Digital Games Using; Prospective Teachers

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