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Creative, Interdisciplinary Undergraduate Research: An Educational Cell Biology Video Game Designed by Students for Students
Author(s) -
Isabelle Spérano,
Ross J. Shaw,
Robert Andruchow,
Dana Cobzaş,
Cory Efird,
Brian Brookwell,
William Deng
Publication year - 2021
Publication title -
scholarship and practice of undergraduate research
Language(s) - English
Resource type - Journals
ISSN - 2476-101X
DOI - 10.18833/spur/4/2/7
Subject(s) - timeline , entertainment , medical education , undergraduate research , psychology , mathematics education , multimedia , computer science , medicine , art , archaeology , visual arts , history
In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment. The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This nontraditional approach to research was attractive to students. Working on an interdisciplinary practice-based research project required strategies related to timeline, recruitment, funding, team management, and mentoring. Although this project was time-consuming and full of challenges, it created meaningful learning experiences not only for students but also for faculty members.

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