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Putting Reality into Role Play
Author(s) -
Terry Piper
Publication year - 1984
Publication title -
tesl canada journal
Language(s) - English
Resource type - Journals
eISSN - 1925-8917
pISSN - 0826-435X
DOI - 10.18806/tesl.v1i2.432
Subject(s) - improvisation , selection (genetic algorithm) , adaptation (eye) , psychology , term (time) , epistemology , cognitive science , cognitive psychology , computer science , philosophy , artificial intelligence , visual arts , art , physics , quantum mechanics , neuroscience
Role-plays, simulations, and improvisations are all teaching techniques which are often subsumed under the single term roleplay. Role-play and simulation are generally considered to involve the assumption of fictitious roles while improvisation requires only a fictitious situation. It is argued in this article that fictitious roles and situations, particularly if too far removed from the students' experience, contribute to the failure of these activities. An alternative view of role-taking is offered together with eight principles to guide teachers in their selection and adaptation of role-play materials.

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