z-logo
open-access-imgOpen Access
Europe Needs to Integrate Immersive Learning Quickly at All Education Levels – But How? What to Learn From 25 EU Projects in This Field
Author(s) -
Michael Schwaiger
Publication year - 2021
Publication title -
revija za elementarno izobraževanje
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.154
H-Index - 2
eISSN - 2350-4803
pISSN - 1855-4431
DOI - 10.18690/rei.14.spec.iss.63-85.2021
Subject(s) - field (mathematics) , virtual reality , augmented reality , work (physics) , computer science , manifold (fluid mechanics) , human–computer interaction , engineering , mathematics , mechanical engineering , pure mathematics
Manifold technical developments have allowed immersive technologies - virtual (VR) and augmented (AR) realities and their fusion to mixed or extended reality (MR/XR) - to find their way into many areas of life and work. Given their almost infinite creative possibilities, they are also of great interest for pedagogy. But what are the possibilities and where are the limits, and where does Europe stand in this respect at all? To find answers, we have evaluated 25 EU projects dealing with VR/AR/XR-based learning.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here