
The Application of Gamification in Public Administration (the Technological Potential)
Author(s) -
A P Averin,
Irina V. Pogodina,
Danila A. Avdeev
Publication year - 2020
Publication title -
gosudarstvennaâ vlastʹ i mestnoe samoupravlenie
Language(s) - English
Resource type - Journals
ISSN - 1813-1247
DOI - 10.18572/1813-1247-2020-10-18-22
Subject(s) - administration (probate law) , corporate governance , state (computer science) , public relations , public administration , political science , civil society , point (geometry) , business , knowledge management , computer science , politics , law , finance , geometry , mathematics , algorithm
Governments are showing an interest in, or incorporating, gamification into their governance processes and/or services to citizens. The article describes the concept of gamification, examines its potential from the point of view of using elements of the game in public administration, for example, on the websites of authorities and special platforms, as well as in offline mode. The conclusion is made about the goals of introducing gamification into the practice of public authorities. The state administration can not only be the author of these projects, but also assist civil society institutions (public associations, citizens) in their development.