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Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ)
Author(s) -
Behnaz Dowran,
Fatemeh Forouzesh Yekta,
Elham Aghaie
Publication year - 2022
Publication title -
iranian journal of psychiatry.
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.503
H-Index - 17
eISSN - 2008-2215
pISSN - 1735-4587
DOI - 10.18502/ijps.v17i4.10697
Subject(s) - cronbach's alpha , psychology , confirmatory factor analysis , convergent validity , popularity , internal consistency , construct validity , scale (ratio) , recreation , clinical psychology , computer assisted web interviewing , structural equation modeling , social psychology , psychometrics , statistics , physics , mathematics , quantum mechanics , political science , law
Objective: The growing popularity of computer games has attracted the attention of researchers in this field. The underlying psychological motives of gamers are important to prevention of disorders related to online gaming. This study was aimed at evaluating the psychometric characteristics of the Iranian version of the Motives for Online Gaming Questionnaire (I-MOGQ) and its association with Internet Gaming Disorders (IGD). Method : Four hundred and fifty-two Iranian adult gamers (mean age = 21.5 years, SD = 4.14) voluntarily responded to the anonymous survey online. All participants in this study were males. The questionnaires used in this study were MOGQ and IGD Scale. We performed confirmatory factor analysis (CFA) for MOGQ. Also, the correlation between MOGQ and IGD was evaluated. Results: CFA supports the construct validity of the questionnaire (RMSEA < 0.08). Cronbach's alpha, as an indicator of internal consistency of the questionnaire, was 0.91 (Social = 0.85, Escape = 0.84, Competition = 0.83, Coping = 0.79, Skill Development = 0.89, Fantasy = 0.85 and Recreation = 0.83). Also, the scale displayed adequate convergent validity, as shown by significant positive correlations with IGD scores. The highest correlation was found with the Escape motive (0.57) and the lowest was found with Recreation (0.15). Conclusion: This study showed that the Iranian version of the MOGQ is a valid and reliable scale for identifying the motives for online gaming among young adults.

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