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After School Tangram as an Example in Interactive Digital Puzzle Game Design
Publication year - 2016
Publication title -
proceedings of 2016 the 6th international workshop on computer science and engineering
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18178/wcse.2016.06.057
Subject(s) - computer science , multimedia , game design , human–computer interaction , mathematics education , psychology

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