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The Use of Chain Word Game as Vocabulary Building Activity in Vocational High School
Author(s) -
Salma Maulani
Publication year - 2021
Publication title -
international journal of learning and teaching
Language(s) - English
Resource type - Journals
eISSN - 2377-2905
pISSN - 2377-2891
DOI - 10.18178/ijlt.7.4.244-247
Subject(s) - vocabulary , vocational education , competence (human resources) , mathematics education , class (philosophy) , psychology , vocational school , government (linguistics) , word (group theory) , computer science , pedagogy , linguistics , social psychology , artificial intelligence , philosophy
This paper aims to describe the implementation of chain word game in vocational high school in automotive program in order to improve students’ vocabulary knowledge. This research is self-observational study that involves a class that consist of 36 students. The data were obtained from the assignment given to students regarding to basic competence designed by Indonesia’s government which was giving congratulation and compliment and its responses. In this study, fun learning plays important role to maintain students’ engagement and giving reward system to appreciate students’ activeness is applied to keep the students’ motivated. The findings from data showed that misspelled words were found less in the students’ assignment that have been collected.

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