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Pengembangan Variasi Latihan Serangan Kumite Olahraga Karate Berbasis Media Audio-Visual
Author(s) -
Deni Eko Prasetio,
Ari Wibowo Kurniawan,
Dona Sandy Yudasmara,
Mu’arifin Mu’arifin
Publication year - 2021
Publication title -
sport science and health
Language(s) - English
Resource type - Journals
ISSN - 2715-3886
DOI - 10.17977/um062v3i72021p499-507
Subject(s) - multimedia , humanities , computer science , art
Based on the observations of researchers at DOJO Funakoshi at SMAN 1 Kedungwaru Tulungagung, the karateka at the DOJO did not have any training media that could help them practice kumite attack techniques. The karateka only use youtube media and video game recordings for reference in learning the kumite attacks at home or at the DOJO. From these observations, it is necessary to develop the media for karateka to learn the kumite attack technique. The purpose of this research and development is to produce a variety of kumite attack training products based on audio-visual media. The method used in this development was adapted from the Lee and Owen development model. The test subjects used in this study were 20 karate students at DOJO Funakoshi SMAN 1 Kedungwaru Tulungagung which were divided into two small group trials using 8 students and large group trials using all students with a total of 20 students. expert, small group trials and large group trials obtained "very valid" results. It can be concluded that this development product can be used as a medium for learning techniques and variations of kumite attacks. Abstrak: Berdasarkan observasi peneliti di DOJO Funakoshi di SMAN 1 Kedungwaru Tulungagung, karateka di DOJO tersebut belum mempunyai media latihan yang bisa membantu mereka berlatih teknik serangan kumite. Para karateka hanya menggunakan media youtube dan video rekaman pertandingan untuk referensi belajar serangan kumite di rumah atau di DOJO. Dari observasi tersebut perlu dikembangkannya media untuk karateka belajar teknik serangan kumite. Tujuan penelitian dan pengembangan ini adalah untuk menghasilkan produk variasi latihan serangan kumite olahraga karate berbasis media Audio-visual. Metode yang digunakan pada pengembangan ini mengadaptasi dari model pengembangan Lee and Owen. Subjek uji coba yang digunakan pada penelitian ini adalah 20 siswa karate di DOJO Funakoshi SMAN 1 Kedungwaru Tulungagung yang dibagi menjadi dua kali uji coba kelompok kecil dengan menggunakan 8 siswa dan uji coba kelompok besar menggunakan seluruh siswa dengan jumlah 20 siswa.Hasil analisis data dari para ahli, uji coba kelompok kecil dan uji coba kelompok besar diperoleh hasil “sangat valid”. Dapat disimpulkan bahwa produk pengembangan ini dapat digunakan sebagai media belajar teknik dan variasi serangan kumite.

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