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Development of a virtual reality simulatorreplacing the check valve on christmas tree
Author(s) -
Egor I. Safonov,
Danil A. Parunov,
Alexander D. Sinyagin
Publication year - 2021
Publication title -
vestnik ûgorskogo gosudarstvennogo universiteta
Language(s) - English
Resource type - Journals
eISSN - 2078-9114
pISSN - 1816-9228
DOI - 10.17816/byusu20210471-83
Subject(s) - scripting language , computer science , computer graphics (images) , tree (set theory) , process (computing) , software , engineering drawing , virtual reality , metaverse , christmas tree , human–computer interaction , programming language , engineering , mathematics , mathematical analysis , archaeology , history
The article describes the stages of the process of creating a virtual reality simulator using the example of a standard operating procedure for replacing a check valve on a Christmas tree. A brief overview of the Christmas tree arrangement and an analysis of the stages of the check valve replacement are described. A short algorithm has been developed based on 11 out of 16 implemented stages. The choice of hardware platform and software is substantiated. Using the Christmas tree as an example, the processes of creating a three-dimensional model and unfolding textures in the three-dimensional editor 3ds Max, creating color maps, reflection and texture normals in the graphical editor Substance Painter are described. The process of creating a landscape in the Unity3D environment is described. Oculus Integration and VR TK assets were used in the development of the main scripts.

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