
Investigating the Use of Eye Fixation Data for Emotion Classification in VR
Author(s) -
Lim Jia Zheng Et.al
Publication year - 2021
Publication title -
türk bilgisayar ve matematik eğitimi dergisi
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.218
H-Index - 3
ISSN - 1309-4653
DOI - 10.17762/turcomat.v12i3.1014
Subject(s) - computer science , support vector machine , artificial intelligence , eye tracking , headset , usability , fixation (population genetics) , novelty , pattern recognition (psychology) , radial basis function , classifier (uml) , computer vision , artificial neural network , human–computer interaction , psychology , telecommunications , population , social psychology , demography , sociology
Eye-tracking technology has become popular recently and widely used in research on emotion recognition since its usability. In this paper, we presented a preliminary investigation on a novelty approach for detecting emotions using eye-tracking data in virtual reality (VR) to classify 4-quadrant of emotions according to russell’scircumplex model of affects. A presentation of 3600 videos is used as the experiment stimuli to evoke the emotions of the user in VR. An add-on eye-tracker within the VR headset is used for the recording and collecting device of eye-tracking data. Fixation data is extracted and chosen as the eye feature used in this investigation. The machine learning classifier is support vector machine (SVM) with radial basis function (RBF) kernel. The best classification accuracy achieved is 69.23%. The findings showed that emotion classification using fixation data has promising results in the prediction accuracy from a four-class random classification.