
Application of Educational Gaming and Robotics in Teaching and Learning Process
Author(s) -
Stella N. Nwigbo
Publication year - 2020
Publication title -
international journal on recent and innovation trends in computing and communication
Language(s) - English
Resource type - Journals
ISSN - 2321-8169
DOI - 10.17762/ijritcc.v8i7.5436
Subject(s) - robotics , robot , software deployment , artificial intelligence , computer science , educational robotics , process (computing) , human–computer interaction , multimedia , engineering management , engineering , software engineering , operating system
The development of technology has resulted in the development of many assistive tools employed to facilitate education. Amongst these technologically enhanced tools developed for education are games and robots. This paper examines the application of educational games and robots through review of available literature. The areas of application of games and robots in education have been presented. The paper further highlights some challenges encountered in the deployment of games and robotics in education.