
How are Serious Games used in the Classroom setting? - Based on the Learning Theory
Author(s) -
Hwang Chung-il,
Sahoon H. Kim
Publication year - 2016
Publication title -
indian journal of science and technology
Language(s) - English
Resource type - Journals
eISSN - 0974-6846
pISSN - 0974-5645
DOI - 10.17485/ijst/2016/v9i26/97307
Subject(s) - computer science , cognitivism (psychology) , memorization , mathematics education , behaviorism , educational game , constructivism (international relations) , learning theory , coding (social sciences) , multimedia , cognition , psychology , international relations , statistics , mathematics , neuroscience , politics , political science , law , psychotherapist