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The Willingness of Motivations to Fund The Visual Game Project: A Case Study in Crowdfunding From Visual Novel Game – Xagia Wars
Author(s) -
Atik Aprianingsih,
Teresia Debby,
Iqro Setiawan Jati,
Ira Fachira
Publication year - 2022
Publication title -
indonesian journal of business and entrepreneurship
Language(s) - English
Resource type - Journals
eISSN - 2407-5434
pISSN - 2407-7321
DOI - 10.17358/ijbe.8.1.116
Subject(s) - game developer , game design document , business , product (mathematics) , marketing , netnography , service (business) , public relations , game design , political science , computer science , multimedia , world wide web , social media , geometry , mathematics

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