
Yu-Kai Chou (2016). Actionable Gamification: beyond points, badges and leaderboards. Octalysis Media: Fremont. CA
Author(s) -
Ferran Teixes Argilés
Publication year - 2017
Publication title -
revista internacional de organizaciones
Language(s) - English
Resource type - Journals
eISSN - 2013-570X
pISSN - 1886-4171
DOI - 10.17345/rio18.137-144
Subject(s) - computer science , advertising , business