
Gamification as a Field Landmark in Educational Research
Author(s) -
Lilia Raitskaya,
Elena Tikhonova
Publication year - 2019
Publication title -
journal of language and education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.177
H-Index - 4
ISSN - 2411-7390
DOI - 10.17323/jle.2019.10688
Subject(s) - scope (computer science) , scopus , relevance (law) , landmark , theme (computing) , field (mathematics) , engineering ethics , educational research , higher education , sociology , data science , computer science , psychology , pedagogy , political science , world wide web , engineering , artificial intelligence , mathematics , medline , pure mathematics , law , programming language
In their editorial review, the JLE editors consider the concept of gamification, its spread in higher education research, and relevance at present. The authors analyse the current Scopus statistics to prove the prominence of the theme for researchers. The JLE scope can be further enriched via more studies on gamification in higher education and games in learning at large. The editorial may prompt the potential authors to proceed with more profound research in gamification learning techniques applicable to education.