
Video Games Differentiation in the Framework of the Culturological Research of the Media
Author(s) -
М. А. Myasnikova,
P. E. Arkhipov
Publication year - 2021
Publication title -
izvestiâ uralʹskogo federalʹnogo universiteta. seriâ 1. problemy obrazovaniâ, nauki i kulʹtury/izvestiâ uralʹskogo federalʹnogo universiteta. seriâ 1, problemy obrazovaniâ, nauki i kulʹtury
Language(s) - English
Resource type - Journals
eISSN - 2587-7151
pISSN - 2227-2275
DOI - 10.15826/izv1.2021.27.1.002
Subject(s) - phenomenon , focus (optics) , identification (biology) , sociology , computer science , epistemology , philosophy , botany , physics , optics , biology
The article examines various classifications of the video games by the Russian and foreign authors. Until present time, the existence of several approaches to this phenomenon studying has been recognized. Some rely on the social sciences, while others focus on the gaming industry studying. The described approach is culturological, but does not equate games with art. However, such an identification is observed in a number of modern studies. As a result, we propose our own classification of video games, based on the culture’s morphology system of elements.