z-logo
open-access-imgOpen Access
Twelve tips for incorporating gamification into medical education
Author(s) -
Shabnam Singhal,
Josephine Hough,
David Cripps
Publication year - 2019
Publication title -
mededpublish
Language(s) - English
Resource type - Journals
ISSN - 2312-7996
DOI - 10.15694/mep.2019.000216.1
Subject(s) - narrative , context (archaeology) , narrative review , psychology , computer science , multimedia , engineering ethics , engineering , art , psychotherapist , literature , history , archaeology
This article was migrated. The article was marked as recommended. Gamification incorporates elements of gameplay into real-word activities and behaviours. These elements include progress mechanics, player development and narrative structure. Gamification is being increasingly used in an educational context as it has the ability to make learning fun, memorable and more effective. We recommend ways in which gamification can be effectively implemented in medical education, including common pitfalls and hurdles to avoid.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom