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Metrópolis: un juego serio emergente en una ciudad inteligente
Author(s) -
José Aguilar,
Francisco Serna,
Junior Altamiranda,
Jorge Cordero,
Danilo Chávez,
José Antonio Gutiérrez de Mesa
Publication year - 2019
Publication title -
dyna
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.164
H-Index - 18
eISSN - 2346-2183
pISSN - 0012-7353
DOI - 10.15446/dyna.v86n211.80864
Subject(s) - smart city , context (archaeology) , urban planning , order (exchange) , computer science , architectural engineering , subject (documents) , sociology , geography , business , engineering , world wide web , civil engineering , archaeology , finance , internet of things
Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation.

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