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Playing Active Video Games Increases Energy Expenditure in Children
Author(s) -
Diana L. Graf,
Lauren V. Pratt,
Casey N. Hester,
Kevin R. Short
Publication year - 2009
Publication title -
pediatrics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.611
H-Index - 345
eISSN - 1098-4275
pISSN - 0031-4005
DOI - 10.1542/peds.2008-2851
Subject(s) - energy expenditure , perceived exertion , medicine , treadmill , heart rate , percentile , video game , dance , rest (music) , exertion , physical activity , physical therapy , physical medicine and rehabilitation , multimedia , art , statistics , mathematics , literature , computer science , blood pressure
To compare energy expenditure rates in children playing the physically active video games, Dance Dance Revolution (DDR) and Nintendo's Wii Sports in relation to treadmill walking.

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