
Peluang dan Tantangan Implementasi Aplikasi M-Learning (Mobile Learning)
Author(s) -
Arini Arini
Publication year - 2011
Publication title -
jurnal teknik informatika/jurnal teknik informatika
Language(s) - English
Resource type - Journals
eISSN - 2549-7901
pISSN - 1979-9160
DOI - 10.15408/jti.v3i1.17
Subject(s) - software portability , flexibility (engineering) , computer science , active learning (machine learning) , synchronous learning , multimedia , m learning , mobile device , educational technology , blended learning , collaborative learning , learning environment , open learning , cooperative learning , knowledge management , world wide web , artificial intelligence , teaching method , mathematics education , psychology , management , economics , programming language
M-Learning (Mobile Learning), like other forms of E-learning, as delivering eLearning on small form factor devices, or often referred to as eLearning “lite”, is also collaborative; sharing is almost instantaneous among everyone using the same content, which leads to the reception of instant feedback and tips. By using mobile technology which has the potential to offer many different levels of engagement, deliver the content of learning in the same way, could expand learning, freeing the user from ties to a particular location. M-learning is convenient in that it is accessible from virtually anywhere. M-Learning also brings strong portability by replacing books and notes, filled with tailored learning contents. In addition, it is simple to utilize mobile learning for a more effective and entertaining experience. Mobile learning can also provide support that enhances training in a corporate business or other classroom environment. So, mobile learning has the potential to do much more than deliver courses, or parts of courses, it provides opportunities to interact with learning materials in different ways while exploring a physical environment both outdoor and indoor as well as brings the rewards of placing institutions at the forefront of pedagogical practice and addresses student requirements for flexibility and ubiquity, that is, ‘anywhere, anytime, and any device’ learner engagement. Kata Kunci: c-learning, e-learning, m-learning , e-learning, w-learning