
XR-TECAN Teaching Model for Chinese Traditional Art Education
Author(s) -
Ming Gao
Publication year - 2021
Publication title -
science insights education frontiers
Language(s) - English
Resource type - Journals
eISSN - 2644-058X
pISSN - 2578-9813
DOI - 10.15354/sief.21.or057
Subject(s) - computer science , virtual reality , civilization , multimedia , teaching method , apprenticeship , mathematics education , human–computer interaction , psychology , linguistics , philosophy , political science , law
Chinese traditional art education plays a unique role in transmitting traditional culture and in developing social civilization but is limited by the monotony of the teaching model structure, its inflexibility in learning time and space, constraints in the teaching scale, and lack of immersive experience. This article discusses the application of extended reality (XR) technology to the seven links of Chinese traditional art education, namely introduction, evaluation, analysis, practice, adjustment, appraisal and research, initiating a new human-machine interactive virtual reality teaching model, known as the XR-TECAN teaching model for Chinese traditional art education. This new teaching model covers basic technology, the equipment environment, content resources, application implementation and the digital cloud. Compared with the old apprenticeship model in traditional art education, the XR-TECAN teaching model is a breakthrough that allows learners to freely switch between virtual reality and the real world in a deeply immersive experience that improves education efficacy.