The Influence of Visual Design Class using Gamification on the Learning Motivation and Academic Achievement of First-year High School Learners
Author(s) -
Dayeun Cho,
Hyojung Kim
Publication year - 2020
Publication title -
archives of design research
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.179
H-Index - 4
eISSN - 2288-2987
pISSN - 1226-8046
DOI - 10.15187/adr.2020.05.33.2.215
Subject(s) - class (philosophy) , mathematics education , psychology , need for achievement , multimedia , computer science , human–computer interaction , artificial intelligence
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