z-logo
open-access-imgOpen Access
Independent horror games between 2010 and 2020: Selected characteristic features and discernible trends
Author(s) -
Katarzyna Marak
Publication year - 2021
Publication title -
images
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.1
0
eISSN - 2720-040X
pISSN - 1731-450X
DOI - 10.14746/i.2021.38.11
Subject(s) - scope (computer science) , focus (optics) , selection (genetic algorithm) , point (geometry) , computer science , aesthetics , visual arts , art , artificial intelligence , mathematics , physics , geometry , optics , programming language
The focus of this article are independent digital horror games and their characteristics; the goal was to briefly describe the independent horror scene and highlight some of the artistic and technical trends which manifest themselves in the titles belonging to that scene. Due to the sheer number of available games, the scope of the paper is narrowed down to only selected characteristics and trends distinguishable in game texts published between the years 2010 and 2020. The aim of the article is to present a selection of observations and conclusions concerning the independent games scene and to hopefully point to what these games can tell scholars about the way both the players and the developers perceive the horror genre.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here