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Gry pamięci. Valiant Hearts: The Great War i My Memory of Us w perspektywie kultury historycznej
Author(s) -
Marcin Pigulak
Publication year - 2021
Publication title -
images
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.1
0
eISSN - 2720-040X
pISSN - 1731-450X
DOI - 10.14746/i.2021.38.09
Subject(s) - narrative , perspective (graphical) , collective memory , interpretation (philosophy) , convergence (economics) , world war ii , sociology , history , technological convergence , video game , first world war , aesthetics , media studies , visual arts , art history , art , literature , humanities , computer science , multimedia , law , political science , philosophy , telecommunications , linguistics , archaeology , economics , economic growth
The paper aims to outline how video games Valiant Hearts: The Great War (Ubisoft Montpellier, 2014) and My Memory of Us (Juggler Games, 2018) use narrative and ludic structures to create commemorative stories about the First World War and the Second World War. The author refer to the concept of historical culture (among others, in Jörn Rüsen’s interpretation) and examine the connections between the two video games focusing on the issue of designers’ intentions (digital games as examples of the commemoration of the past), the genre similarity (2D platform games), the intermedial convergence and the press reception. He discusses the strategy of the cultural agreement between designers and users, analyzes historical narratives as a part of the gameplay, examines relations between the individual and collective’s perspective and characterizes immersion’s mechanisms which reinforce players’ identification with the victims of both wars.

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