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Prototype worlds of video games
Author(s) -
Jakub Alejski
Publication year - 2021
Publication title -
images
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.1
0
eISSN - 2720-040X
pISSN - 1731-450X
DOI - 10.14746/i.2021.38.02
Subject(s) - drone , video game , video game design , computer science , game mechanics , field (mathematics) , multimedia , software , human–computer interaction , game design , turns, rounds and time keeping systems in games , video game development , programming language , mathematics , genetics , pure mathematics , biology
In this paper the author analyzes the phenomenon of prototype worlds – synthetic environments of simulators, video games and other types of software – used to conduct experiments at the level of user sensorium, environmental physics and social design. The author presents the evolution of the concept, beginning with Buckminister Fuller’s World Game project, moving through media experiments in the field of game design, and finally presenting contemporary applications (such as a drone pilot training project for the U.S. Air Force) and their implications.

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