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Implementing H5P Online Interactive Activities at Scale
Author(s) -
Li Chen,
Penelope Manwaring,
Ghaith Zakaria,
Sonia Wilkie,
Daniel Loton
Publication year - 2021
Language(s) - English
Resource type - Conference proceedings
DOI - 10.14742/ascilite2021.0112
Subject(s) - computer science , class (philosophy) , scale (ratio) , multimedia , knowledge management , artificial intelligence , quantum mechanics , physics
Online Interactive Activities (OIA) are an increasingly popular educational learning experience. OIA allows for flexible delivery with the activities used synchronously during class, or asynchronously outside of class at a time convenient for the learner, and they prompt active participation and engagement. As a result, many learning environments are implementing design and development projects to incorporate OIA. However, incorporating new tools and approaches in educational systems can be complex. In this paper we discuss the processes that Victoria University employed to develop and implement OIA, in order to facilitate efficient blended delivery on a large scale. We discuss reasons why the tool H5P was chosen for the development of OIA; outline the projects and processes used to oversee and implement OIA roll-out; present the support mechanisms and professional development provided to enable the design, development, and incorporation of OIA; and lastly provide novel case examples to inspire future use.

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