
We Don’t Really Need Quaternions in Geometric Modeling, Computer Graphics and Animation. Here Is Why
Author(s) -
Fuhua Cheng,
Lee F. Johnson,
Anastasia Kazadi,
Ethan Toney,
Jessica S. Watson,
Alice J. Lin
Publication year - 2021
Language(s) - English
Resource type - Conference proceedings
DOI - 10.14733/cadconfp.2021.334-338
Subject(s) - quaternion , animation , computer science , computer graphics (images) , computer animation , computer graphics , graphics , 3d computer graphics , human–computer interaction , geometric modeling , engineering , mathematics , geometry , mechanical engineering