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Gamificação e realidade aumentada em processos de ensino-aprendizagem: uma revisão sistemática da literatura
Author(s) -
Orlando Anibal Guerra de la Rosa,
Tiago de Oliveira,
Ezequiel Roberto Zorzal
Publication year - 2021
Publication title -
cadernos de educação, tecnologia e sociedade
Language(s) - English
Resource type - Journals
ISSN - 2316-9907
DOI - 10.14571/brajets.v14.n2.262-274
Subject(s) - augmented reality , competence (human resources) , state of art , computer science , psychology , human–computer interaction , data science , social psychology
This paper presents a Systematic Literature Review (RSL) on the use of Gamification and Augmented Reality applied in Education. RSL enabled mapping and knowledge of the current state of related studies. Thirty articles related to the state of the art were analyzed. From the analysis, it was found that there is no specific learning assessment methodology when applying the Augmented Reality and Gamification tools. An analysis of the results was made to answer the research questions. The study showed that lack of programming knowledge is also a factor that hinders the advancement of research since the researcher must know how to develop the application or have in his team someone who has the competence to do so. Finally, we present the comparatives and analyzes of the studies to obtain answers based on the research questions developed.

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