
Learning Begins When the Game Is Over: Using Games to Embrace Complexity in Natural Resources Management
Author(s) -
Claude García,
Anne Dray,
Patrick O. Waeber
Publication year - 2016
Publication title -
gaia
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.563
H-Index - 28
eISSN - 2625-5413
pISSN - 0940-5550
DOI - 10.14512/gaia.25.4.13
Subject(s) - creativity , action (physics) , adaptation (eye) , natural (archaeology) , computer science , game design , psychology , multimedia , social psychology , archaeology , history , physics , quantum mechanics , neuroscience
We use games in the classroom to allow students to embrace the complexities of ecosystem management, and to foster adaptation and creativity. The experience of gaming will ensure the lessons drawn during the game and the after-action discussions will not be easily forgotten. With a skilled team of facilitators, few other approaches to teaching can match the immersive qualities of gaming.