
Development of mechanism for entertainment device
Author(s) -
Maria Katalina Bonilla-Ramírez,
Karol Geraldinne Torres-Pachón,
Stefany Puentes-Cantor,
Karen Juliette Forero-Rubio,
Yolanda Torres-Pérez,
Edwin Yesid Gómez-Pachón
Publication year - 2019
Publication title -
visión electrónica/visión electrónica
Language(s) - English
Resource type - Journals
eISSN - 2248-4728
pISSN - 1909-9746
DOI - 10.14483/22484728.15161
Subject(s) - kinematics , mechanism (biology) , movement (music) , computer science , entertainment , software , trajectory , crank , simulation , gear ratio , mechanical engineering , motion (physics) , engineering , artificial intelligence , physics , classical mechanics , acoustics , visual arts , programming language , art , quantum mechanics , astronomy
The objective of this project is based on the design and manufacture of a mechanism for a didactic product, awakening the interest of those who have affinity to horses and their skills. It is intended for people between 20 and 50 years old.
Ergonomic, functional, use, aesthetic, structural and mechanical aspects were taken into account. In addition, the mechanisms were verified through the Working Model and SolidWorks software, with their corresponding static and kinematic calculations of the mechanism.
The purpose of the project was to design a toy in the shape of a racecourse where there were two horses in competition, these displacements being generated by a crank movement exercised by the user, which was determined by kinematic calculations with the use of polar coordinates, finally we developed a prototype in scale 1-1 where we observed the speed of movement, the trajectory and the time it takes to carry out the activity.
We conclude that for the development of competitiveness it is necessary to use a train of gears, which allowed the reduction of speed and the linear movement of the horse