z-logo
open-access-imgOpen Access
Putting Space Syntax to the Test
Author(s) -
David Fredrick,
Rhodora G. Vennarucci
Publication year - 2021
Publication title -
studies in digital heritage
Language(s) - English
Resource type - Journals
ISSN - 2574-1748
DOI - 10.14434/sdh.v4i2.31521
Subject(s) - embodied cognition , phenomenology (philosophy) , space (punctuation) , syntax , movement (music) , set (abstract data type) , space syntax , computer science , visual arts , archaeology , aesthetics , history , artificial intelligence , art , epistemology , philosophy , programming language , operating system
While space syntax analysis has been widely applied to archaeological sites (including Pompeii), it is fundamentally limited by its isolation within the social sciences and its omission of decoration from the analysis of human cognition and movement within structures. At the same time, phenomenology in archaeology has typically arisen from the physical experiences of a limited number of professional archaeologists in a landscape, with little interest in digital embodiment in virtual spaces. The Virtual Pompeii Project has produced an updated version of space syntax which combines network measures common in the social sciences with visibility graphs to produce predictive models of movement within a set of three ancient Roman houses in Pompeii. These predictive models are tested through the navigation of virtual models of the houses by human subjects, demonstrating the significance of decoration in shaping movement, and, through quantitative and qualitative data, the value of digitally embodied phenomenology. This points ahead to the use of crowd-sourced, web-based global testing, diversifying the subject pool far beyond the narrow bounds of professional classicists or archaeologists.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here