
Formação de professores 2.0: a gamificação como ferramenta do ensino lúdico em escolas da região Amazônica
Author(s) -
Aimeê Miranda Ribeiro Miranda Ribeiro,
Benedito de Souza Ribeiro Neto
Publication year - 2021
Publication title -
anais do xii computer on the beach - cotb '21
Language(s) - English
Resource type - Conference proceedings
DOI - 10.14210/cotb.v12.p588-591
Subject(s) - context (archaeology) , mathematics education , leverage (statistics) , pedagogy , computer science , portfolio , psychology , geography , artificial intelligence , archaeology , financial economics , economics
The present work aims to describe the process of training teachers in the municipal teaching network of a city in the state of Pará in the development of digital games through the Scratch platform as an instrument for learning ludification, allowing teachers to enhance the skills and competences of their students in an interactive and enjoyable way. This action made it possible for teachers who did not use computer tools in the classroom to incorporate games of their own authorship and of a regional context in their pedagogical practices. As an initial result of the Extentionist project, it was possible to generate a portfolio of eight educational games, demonstrating the importance of games education as a tool for guiding new educational technologies necessary to leverage learning in elementary schools in the interior of the State of Pará.