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Clube de Desenvolvimento de Jogos - Um Curso Aberto de Desenvolvimento de Jogos
Author(s) -
Guilherme Ismael Flach,
Vinícius Hartmann Ferreira
Publication year - 2021
Publication title -
anais do xii computer on the beach - cotb '21
Language(s) - English
Resource type - Conference proceedings
DOI - 10.14210/cotb.v12.p585-587
Subject(s) - computer science , context (archaeology) , creativity , variety (cybernetics) , video game development , game design , process (computing) , multimedia , human–computer interaction , psychology , artificial intelligence , programming language , social psychology , paleontology , biology
The game development process, for digital and analog games alike,involves many different knowledge areas and because of it, couldhelp in increasing a diverse range of skills. In this context, thisarticle reports the experience of an extension project which offered,via an open to the public, online platform, a course about the basicconcepts of game development. In order to achieve that, a series oflivestreams were transmitted, in which a variety of game creationtopics were discussed, including, but not limited to: game design,probabilities studies, basic programming logic and resources usedin game development. This was done in hopes of increasing theparticipants computer science knowledge and skills, with an emphasison programming, while also enabling them to express theirartistic capabilities and creativity trough digital means.

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