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The use of videogames as digital leisure among people with autism spectrum disorder
Author(s) -
José Luis Cuesta Gómez,
Sergio Sánchez Fuentes,
Santiago Santos Vázquez,
Patricia Sancho Requena,
Martha Lucía Orozco Gómez
Publication year - 2021
Publication title -
siglo cero
Language(s) - English
Resource type - Journals
eISSN - 2530-0350
pISSN - 0210-1696
DOI - 10.14201/scero2021523101117
Subject(s) - psychology , autism spectrum disorder , anxiety , entertainment , social isolation , isolation (microbiology) , popularity , addiction , population , qualitative research , internet privacy , autism , developmental psychology , social psychology , sociology , computer science , psychotherapist , psychiatry , social science , political science , demography , microbiology and biotechnology , law , biology
Digital leisure and specifically videogames are increasingly entrenched in all segments of society. Making appropriate use of them implies a challenge for users, families, and professionals. In the present study, the use that people with Autism Spectrum Disorders make of this sort of entertainment is specifically approached, and a series of recommendations are presented that take the characteristics of this population into account. A questionnaire was prepared ad hoc for data-collection purposes and administered to 67 people with ASD of different ages. The results reflect that videogames are a very popular type of game among people with ASD, are perceived as highly attractive and motivating and can help to lower anxiety levels. Among the undesired aspects, the physical problems arising from the use of videogames may be highlighted, and the problems of addiction and isolation that their continual use can provoke. The widespread acceptance of this type of leisure among people with ASD calls for new studies of a qualitative nature for the analysis of the relevant variables.

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